"VLSI Graphics Architect-IEB-Xbox Hardware (741923)" - The title says it all, Microsoft is looking for a new Graphics Architect. The posting hints that the job is for a new console. Below is what they've posted on their website.
" Job Category: Hardware Engineering
Location: United States, CA, Mountain View
Job ID: 741923
Product: Xbox Home
Division: Interactive Entertainment Business
Location: United States, CA, Mountain View
Job ID: 741923
Product: Xbox Home
Division: Interactive Entertainment Business
The Xbox Console Architecture team is hiring for a Graphics hardware architect position.
The team is responsible for defining and delivering next generation console architectures from conception through implementation.
The responsibilities include architecture analysis, key technology selection, architecture specification, communication and collaboration with extended Microsoft teams and partner companies. The ideal candidate should have a broad background in 3D graphics rendering architectures and algorithms (ideally with gaming applications in mind), 3D software pipelines, and physics. The candidate should also have a solid understanding of graphics hardware implementation, including design methodologies and production yield and cost analysis. The successful candidate is expected to have a working knowledge of how state-of-the-art PC and/or console OS, driver and application code is designed and how it interacts with graphics HW/firmware. The ideal candidate will have been the lead architect and/or implementation lead of a 3D graphics core. The candidate must have taken designs from investigation to end-customer shipment during their career.
Great communication and cross-group/company collaboration skills are a must. BS in computer technology related field required. 10+ years industry experience preferred.
SC:APA"
From: Microsoft.com
The team is responsible for defining and delivering next generation console architectures from conception through implementation.
The responsibilities include architecture analysis, key technology selection, architecture specification, communication and collaboration with extended Microsoft teams and partner companies. The ideal candidate should have a broad background in 3D graphics rendering architectures and algorithms (ideally with gaming applications in mind), 3D software pipelines, and physics. The candidate should also have a solid understanding of graphics hardware implementation, including design methodologies and production yield and cost analysis. The successful candidate is expected to have a working knowledge of how state-of-the-art PC and/or console OS, driver and application code is designed and how it interacts with graphics HW/firmware. The ideal candidate will have been the lead architect and/or implementation lead of a 3D graphics core. The candidate must have taken designs from investigation to end-customer shipment during their career.
Great communication and cross-group/company collaboration skills are a must. BS in computer technology related field required. 10+ years industry experience preferred.
SC:APA"
From: Microsoft.com
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